Chris Durgin
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STN Charms – Gamified Player Engagement Experience

Boosting Player Retention Through Digital Charms at Station Casinos

GamificationUX ResearchMobile Experience
STN Charms – Gamified Player Engagement Experience

Overview

Station Casinos aimed to differentiate its gaming experience by introducing a fun, interactive, and collectible feature for players. STN Charms brought gamification, personalization, and community-driven engagement into the casino floor, increasing loyalty and gameplay time.

Challenge

Player engagement and retention in the competitive casino market were declining due to the lack of differentiated and interactive gaming features. Station Casinos needed a compelling, exclusive mechanic to increase time-on-device and promote repeat visits.

Approach

In November 2022, I applied BDX through on-site usability testing, interviews, and surveys, alongside field observations and co-design with players and marketing stakeholders. Participants were asked to discover Charms, apply a charm to gameplay, play with it, and understand how it worked, including its rarity rating. Research informed the Charms experience across gaming machines, mobile apps, and web portals. The tasks describe the evaluation focus; participant results are not reported in this summary. Feedback on intended marketing imagery favored the buffalo over the proposed lucky-cat lead image among the study participants, prompting reconsideration of that direction. The work also refined service-window navigation, workflow, and discoverability. Existing portfolio imagery includes study-report covers dated March 2023, distinct from the November 2022 project date.

Outcome

The STN Charms feature significantly increased player engagement and differentiated Station Casinos from its competitors. Time-on-device rose as players returned to collect and use Charms, and the new platform generated actionable data to optimize marketing strategies. The collaborative, research-informed design helped Station Casinos boost loyalty and revenue through a human-centered, gamified product experience.

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